My opinion of the interactive novel has evolved with the way I write it. Since I set out to develop my writing using a technique that relies on the power of hyperlinks, I have seen a lot of ads announcing
the advent of the "first interactive novel". Lots of scholarly analyzes made without blushing by "specialists". The confusion is great. If the "novel in which you are the hero" is no longer successful, it seems likely to me that this is linked to the fact that it is
more profitable. The role of the internet in the field of writing is part of a market economy. All innovation has been confined to improvements in layout and choice of typeface. A student will present his thesis by
conforming to strict layout guidelines for the production of a printed document. I am not sure that this submission to standards is productive.
"Small is beautiful". I discovered the formula at the time when the first P.C. compatible appeared. Before being stored on hard disks the programs in "basic" which allowed to play were stored on "floppy". Nothing to do with
current wonders but these games remained extremely powerful compared to the means used.
My goal is to harness the power of the browser to renew the appeal of text. As far as the interactive novel is concerned, I know few texts which seem to me to have any connection with this subject. It seems to me that this assumes that the author
operates a renewal of the presentation of his writings based on the power of hypertext links.
According to these criteria, Geoff Ryman's short story "253" could claim the title of first interactive novel. If this novel is not based on sophisticated computer techniques, this London Underground is traveled with a user journey approach
of the different trainsets which makes it possible to classify this novel in the "interactive" genre. Indeed, it is the metro that serves as a bias to allow the progression of reading.
L'ourvoir de literature potential (OULIPO), which aims to develop arbitrary formal constraints as potential avenues for literary creation. If I was interested in the process, my time was mostly
invaded by formal constraints that were not arbitrary.
I don't use a database, my dynamic pages are made with XML. My tools: Notepad ++, Irfanview and always and above all ... the recycle bin.
The fatality of the link
GRIN for Game Read Interactive Novel: & nbsp; & nbsp; Grinds. Integrate text and image into the game.
Unaware of the multiple manipulations of which you are the object, you give up for a moment the contemplation of your image. You are this unique being, this heart of target whose eyes largely closed follow the path of a blind fly lost in a web
gigantic. While your strange skylight gives you the image of a surfer who plays with waves and gravity, you paddle in a disproportionate ocean and you lose your footing, drowned in a flood of innumerable and contradictory answers.
Today you remain a prisoner of the gigantic web. This time when man mastered the machine is an old time, older than this time when you did not exist even as a gleam in your father's eyes. You don't have the
knowledge that would allow you to master the machine, you were told it was too complicated and you easily gave up. In fact, nothing was asked of you, nothing other than to be docile, because on this subject as on others it is not you
necessary to understand.
There was a time when the message was not addressed to ordinary people. It was reserved for those who were not only able to read it but who could also write it. Elected officials had to respond to a message written in white or yellow letters
on a background which could be black or green. The GoodGold expressed its assent to its people, a tiny minority made up of pale-skinned individuals, a sect according to some, wizards with mysterious powers according to others,
humans who had built huge machines to capture the all-powerful binary power and who had assembled circuits in homage to his digital majesty.
Finally the signal had appeared, the message of the almighty power of a spirit in accord with itself:
Thus was born the Compactor, the strange skylight intended to manipulate the brains, the worst invention since that by obstinately striking two stones against each other the man had created fire to light up the images painted on the walls. of
caverns. Thus the GoodGold had manifested its omnipotence. He intended to offer the truth to the world and to reveal their origin to the inhabitants of the earth. He exposed in his pages the beauties of the Big Bang and Genesis, in order to instill in children
stories of great naivety having all the attractions of a lie.
Welcome to a world cluttered with boring things called money, property, debts and receivables and which are the keys that keep the story going.
"The fatality of the link" comprises nine stories. Jules Compacteur is the detective. He stored his investigations in a cabinet with drawers for the various files.
So GoodGold closed the leisure park he had named Eden to offer men to experience a new era. They spread over the earth to disturb its balance and turn what was pure beauty into foul-smelling mud. This
destructive work was baptized progress when it was nothing other than the stubborn pursuit of the satisfaction of impulses and the men found alibis to continue the accomplishment of this sinister mission, by embellishing it with a corset
religious or a philosophical galimatia, adorning it with the rather vague qualifier of humanism. If certain currents could have given the illusion that they could guide the world, they remained ephemeral and they had to give way to what has always been
presented as evidence, a movement which finds its own justification: pragmatism. Pragmatism does not need theory, it is sufficient on its own and it suffices to use its only food: lies.
For this episode, apples, sins, circles and indulgences are the ingredients of the game.